Daring duelists with an answer to humanity’s loss of firearms
Your character starts with the following competencies:
Violence: Shields and wands
Your character starts with the following traits:
Resilience. Your Grit and Reflex increase by 1.
Pub Dueling. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your attack rolls with wands.
The Nezzacci School. When you are wielding a light ranged weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.