Vos Inaril

Population: ~21,516,000 citizens, ~40-50 thousand business travelers
Government: Parliamentary kraterocratic bureaucracy
Languages: Old Primeval (official)
Imports: Assassination, precious gems and metals, slaves
Exports: Alchemicals, assassination, mushrooms, poison, silk, slaves
Industries: Alchemy, academia, bureaucracy, crime, espionage, gladiatorial combat, wagering

Environment: Underground cavern, cool, dark, wet, grimy
Vibe: Gloomy, grand, paranoid, uneasy

Vos Inaril is the nexus of dragon power and influence in the multiverse and its prime location backs up draconic ambition. In the border plane of the Jarchari Turbulence which touches the Dark Mirror, Faerie, Primeval Terra, Primeval Aqua, and the Styx, it wields significant power.
 At least, this was the case up until the Paroxysm which changed and continues to change culture, economics, politics, and the balance of power across the planes. Even the greatest minds are still figuring out how it all sits and what’s on the horizon. What was a massive advantage before, Vos Inaril’s position in the Turbulence is now a liability that not only threatens its political and economic power but its existence.
 Woven with inky canals and rivers which surface from and delve into the surrounding rock, Vos Inaril covers both the ceiling and floor of a massive cavern. Its waterways are filled with an ink-black brackish, staining, muddy, milk-like water which rains up from the floor and down from the ceiling.
 Vos Inaril is one of only three (Nar Qashi and The Nameless Rings being the other two) cities in the dodekapolis that is not under the direct sovereignty of an Archentity, though many suspect a variety of arches having some influence. It is home to nearly a hundred thousand noble houses who vie for power but its government has long since moved away from a fully royal system. It’s a baffling web of offices, councils, working groups, and task forces that keep all the wheels turning. An open parliamentary court of representatives, mostly (but not all) nobility, debates and decides on matters large and small for all to see. It’s an open secret that all of this is carefully puppeted by dragons, who have the real power here, via the ancient “game” Ongxanithe.



Jarchari Open Market
Material Respects, bookstore
Ninety-Three by Two, boarding house
Nomeskar, curio shop


Power Players

Vos Inaril

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