Your character starts with the following competencies:
Trickery: Acrobatics, sleight of hand, stealth, and thieves’ tools
Languages: Thieves’ Cant (choose two cities)
Your character starts with the following traits:
Resilience. Your Reflex increases by 2.
Clutch Moves. As a bonus action, you can make a sleight of hand check, use your thieves’ tools, or take the Dash, Hide, or Use an Object action.
Quick Appraisal. As a reaction, you can spot the carriable object with the highest mundane market value (magical effects may drastically alter its value) within 60 feet of you that isn’t obscured or behind cover.