Stitcher

Unsettling experimental surgeons

Stitcher Competencies

Your character starts with the following competencies:
Violence: Nets
Curiosity: Medicine
Trade: Butchery and weaving

Stitcher Traits

Your character starts with the following traits:
Resilience. Your Reflex increases by 1.

Stitcher Abilities

Your character starts with the following abilities:
TOUGHEN UP
PROCEDURE
Using butcher’s and weaver’s tools, you spend five rounds implanting armor reinforcement under a willing or grappled creature’s skin. A creature can only benefit from one of this procedure at a time. Make a medicine check:
10 or less: the creature takes 1d6+TRD stress that ignores Resilience. Its disposition becomes hostile.
11-15: the creature has 1 Armor vs. the next ten sources of damage.
16-24: the creature has +1 Armor and resistance to bludgeoning, piercing, and slashing vs. the next ten sources of damage.
25
: the creature has resistance to bludgeoning, piercing, and slashing vs. the next ten sources of damage, and permanent (unless removed) +1 Armor.

GET BACK IN THERE
PROCEDURE
Using weaving tools and three ounces of common herbs and liquors, you spend two rounds closing the open wounds and bracing the broken bones of a willing or grappled creature. Make a medicine check:
10 or less: the creature takes 1d6+TRD stress that ignores Resilience. Its disposition becomes hostile.
11-15: all bleeding conditions on the creature are halted.
16-24: all bleeding conditions on the creature are halted and 1d4 Grit is restored to the creature.
25+: all bleeding conditions on the creature are halted, 1d4 Grit is restored to the creature, and it is immune to fear effects until the end of its next combat.

Stitcher

Meskellian seanbyram seanbyram