Stitcher

Unsettling experimental surgeons

Stitcher Competencies

Your character starts with the following competencies:
Violence: Nets
Curiosity: Medicine
Trade: Butchery and weaving

Stitcher Traits

Your character starts with the following traits:
Resilience. Your Reflex increases by 1.
Procedures. You know the blade ward, cure light wounds, and guidance procedures. Procedures require an action, wielding butcher’s and weaver’s tools, grappling the target, and a Dexterity (Medicine) check (DC 13+spell level) to grant the effect of the spell of the same name. On failure, the target takes 1d8+STR damage. This effect is not magical and requires no spell components. If the effect uses a spellcaster ability score, use your Intelligence.

Stitcher Abilities

Your character starts with the following abilities:
TOUGHEN UP
PROCEDURE
Using butcher’s and weaver’s tools, you spend five rounds implanting armor reinforcement under a willing or grappled creature’s skin. A creature can only benefit from one of this procedure at a time. Make a medicine check:
10 or less: the creature takes 1d8+CFT damage that ignores Resilience. Its disposition becomes hostile.
11-15: the creature has 1 Natural Armor vs. the next ten sources of damage.
16-24: the creature has +1 Natural Armor and resistance to bludgeoning, piercing, and slashing vs. the next ten sources of damage.
25
: the creature has resistance to bludgeoning, piercing, and slashing vs. the next ten sources of damage, and permanent +1 Natural Armor.

GET BACK IN THERE
PROCEDURE
Using weaving tools and three ounces of common herbs and liquors, you spend two rounds closing the open wounds and bracing the broken bones of a willing or grappled creature. Make a medicine check:
10 or less: the creature takes 1d8+CFT damage that ignores Resilience. Its disposition becomes hostile.
11-15: all bleeding conditions on the creature are halted.
16-24: all bleeding conditions on the creature are halted and 1d4 Grit is restored to the creature.
25+: all bleeding conditions on the creature are halted, 1d4 Grit is restored to the creature, and it is immune to fear effects until the end of its next combat.

Stitcher

Meskellian seanbyram seanbyram