Species

There are many sentient creatures in the multiverse, but the ones below are the ones most suitable for player characters:

Ubiquitous

Cambion
Children of the N’tir
Goblins

Very Common

Dwarves
Elves
Homunculi
Imps
Uxen

Common

Doppelgangers
Drones
Faeries
Golems
Hobgoblins
Oozes

Uncommon

Beastfolk
Bugbears
Centaurs
Dragons
Elementals
Kobolds
Minotaurs
Ogres
Orcs
Satyrs
Vampires
Xothites

Rare

Baubles
Djahqeruioa
Free Ghosts
Maws
Qozoi
Werefolk

Very Rare

Halflings
Humans
Medusae
Merfolk
Satori

Nearly Unique

Nephilim
Shoggoths
Sphinxes

Characters of Mixed Species

To play a character of mixed species, pick up to three species (checking each one to make sure it can be combined with other species), choose one of them as your home species, and take note of the following adjustments:
For aging, grit, and reflex, take the fastest aging and the lowest Grit and Reflex of all the species from those you chose.
For size and speed, choose one of your species to provide them.
If you choose two, you begin with the competencies of your home species, the traits from both, and if one of them has an origin choice, choose one from either. Once you take an advancement or class from one of these species, it becomes the only species you can take advancements or classes from.
If you choose three, you begin with the competencies of your home species, the traits from all of them, and if one of them has an origin choice, choose one from any of them. You cannot take advancements or classes from any of the species.

Species

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