Your character starts with the following competencies:
Violence: Daggers, shortbows, and shortswords
Your character starts with the following traits:
Resilience. Your Grit and Will increase by 1.
Precision Strike. Once per turn, you may add 1d6 weapon damage to a successful attack that you have advantage on.
Your character starts with the following abilities:
PRIMEVAL, DIVINATION, POWER 0
As an action, you point at a creature you can see within 60 feet of you. You have advantage on your next attack and damage rolls against it.
PRIMEVAL, ENCHANTMENT, POWER 1
As an action, you verbally call out to a creature within 120 feet, declaring the necessity of combat between you. It does not need to understand the language you speak, but it must be able to hear you. For one minute, you can take an action to call out to it again in the same fashion. Each time you do so, it takes d4 psychic damage if it does not make its best effort to fight you.
If it is wounded by this ability, it cannot move away from you for one minute, and has disadvantage on checks not related to doing combat with you.