Rogues are by far the most common class among citizens of the Dodekapolis…
As a rogue, you gain the following archetype features.
Your character starts with the following competencies:
Violence: Daggers and either athletics, intimidation, or perception
Trickery: Acrobatics, deception, perception, persuasion, sleight of hand, or stealth
Curiosity: History (choose a city) or perception
Trade: A game and performance skill of your choice
Languages: Choose any common one
Your character starts with the following traits:
Resilience. Your Reflex increases by 2.
I Know People. You start with an additional rogue contact.
Skills Pay the Bills. You have a specialty in a Trickery or Trade skill that you’re competent with.
Choose one of the rogue backgrounds to begin play with (no need to pay xp to gain it). These are also added to the list of advancements you may take from experience.
These are added to the list of classes you can choose to begin play with (no need to pay xp to gain it). These are also added to the list of advancements you may take from experience.