Your character starts with the following competencies:
Violence: Any one
Trickery: Stealth and Survival
Languages: Choose a common one
Your character starts with the following traits:
Resilience. Your Grit, Reflex, and Will increase by 1.
Close-Quarters Specialist. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your attack rolls with ranged weapons.
Thread the Needle. You do not take attacks of opportunity for moving out of an enemy’s reach if you moved into it on the same turn.
Your character starts with the following abilities:
ARCANE, TRANSMUTATION, POWER 0
As an action, you make a gesture with your hand and a simple fastening you can see within 60 feet comes undone. This can be a knot, screw, peg, or similar fastening that could be removed either by hand or with a common tool in 6 seconds or less.
READ THE ROOM
PSIONIC, TELEPATHY, POWER 1
As an action, you can identify any creatures within 30 feet that are hostile towards you.