Meskellian
Mawrider
Battle-hardened daredevil pilots
Mawrider Competencies
Your character starts with the following competencies:
Violence: Shields and a martial weapon of your choice
Trickery: Acrobatics
Trade: Rift helms
Languages: Choose a common one
Mawrider Traits
Your character starts with the following traits:
Resilience. Your Grit, Reflex, and Will increase by 1.
Mawrider Abilities
Your character starts with the following abilities:
FIRE SPIKE
ARCANE, EVOCATION, HELM, POWER 0
As an action, you make a ranged attack with one of your vessel’s weapons vs a target within 300 feet, dealing 1d10 fire damage on a hit.
MORE FASTER
ARCANE, EVOCATION, HELM, POWER 1
As an action, you increase the speed of your vessel by 10 feet for the next hour.
STICK THE LANDING
ARCANE, ABJURATION, POWER 2
As a reaction while falling, you ignore any falling damage you would take before the end of your next turn.