Meskellian
Main Page
Player Resources
Getting Started
Introduction
Campaign Paradigm
The Dodekapolis
The Paroxysm
The Meskellian
The Council Cavaliers
Character Creation
Species
Archetypes
Classes
Competencies
Market
The Rules
How to Play
Competencies
Endeavors
Leadership
Magic
Progression
Training
Warfare
Wounds
Economy
Market
Lifestyle
Alchemicals
Gear
Materials
Mounts and Vehicles
Services
Tools
Wands
Wargear
Wondrous Items
The Dodekapolis
Aenqota
The City of Brass
Dis
Gehesti
Gewirgrau
Ios
Labyrinth
The Nameless Rings
Nar Qashi
Voilauringocyfnos
Vos Inaril
Xengala
Organizations
Guilds
The Council Cavaliers
The Diametric Chamber
The Meskellian
Culture
Cosmology
Meningeal Planes
The Astral Sea
Ethereal Weaves
The Apeirobrinth
The Styx
The Material Triad
The Prime Material
The Dark Mirror
Faerie
Primeval Planes
Primeval Aera
Primeval Aqua
Primeval Igna
Primeval Terra
The Celestial Plaga
Stygian Planes
The Cacophony of Rhyfel
The Dark Mirror
The Nine Hells
Pandaemonium
The Styx
Border Realms
The Jarchari Turbulence
The Far Realms
Demiplanes
The Meskellian (Demiplane)
The Wanderer
Referee Resources
Campaigns
Running a Meskellian Game
Many Roads
Picking up the Pieces
The Diametric Chamber
Fixing the World