Your character starts with the following competencies:
Violence: A blade of your choice
Trade: A vehicle of your choice
Languages: Choose a common one
Your character starts with the following traits:
Resilience. Your Grit and Reflex increase by 1.
Duelist. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Leadership. You gain a fighter follower. This follower has d4 Eminence, d6, d6, d4, and d4 as their aptitude array, one archetype, may not choose a class, all equipment necessary for use of their competencies, 2 silver pieces, and 0 xp. If you gain this trait through the course of play rather than starting with it, the referee should work the follower in as soon as possible (no more than two sessions should pass), and they may be of a different archetype.