Meskellian
Boss
Bloated warlords who dominate the battlefield
Boss Competencies
Your character starts with the following competencies:
Violence: Intimidation, shields and a martial weapon of your choice
Languages: Abyssal, Giant, Minotaur, or Orcish
Boss Traits
Your character starts with the following traits:
Resilience. Your Grit and Will increase by 1.
Leadership. You gain a goblin follower. This follower has d4 Eminence, d6, d6, d4, and d4 as their aptitude array, one archetype, may not choose a class, all equipment necessary for use of their competencies, 2 silver pieces, and 0 xp. If you gain this trait through the course of play rather than starting with it, the referee should work the follower in as soon as possible (no more than two sessions should pass), and they may be of a different species.
Boss Abilities
Your character starts with the following abilities:
TYRANNICAL MANDATE
PSIONIC, TELEPATHY, COMPULSION, POWER 0
As an action, you can command a goblinoid or follower to take a general course of action. If on its next turn it does not attempt in good faith to take that course of action, it takes 1d4+Eminence psychic damage. If you wound it with this ability, it has advantage on the next attack roll it makes before the end of its next turn.