Your character starts with the following competencies:
Violence: Athletics, intimidation, unarmed strikes, and a weapon of your choice
Your character starts with the following traits:
Resilience. Your Grit increases by 2.
Frenzy. As a bonus action, you can enter a frenzy, granting the following effects:
- You have advantage on Violence checks.
- You have resistance to non-magical damage.
- You add your competency die to melee damage rolls.
Your frenzy lasts for up to one minute, but ends early if you become unconscious or use a bonus action to end it. Once your frenzy ends, you take 3d4 exhaustion damage.