Tag: introduction

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  • Campaign Paradigm

    These are core principles about this world and how games in it are played.

    1. You are Special

    Unbound by borders, unshackled from service.
    You are a Council Cavalier, possessing a warrant of trade

  • The Dodekapolis

    Though the multiverse is a vast place and home to great swathes of unexplored wilderness, there are twelve massive metropolises at the heart of industry and politics. Ruled by the godlike Arches

  • The Meskellian

    The Meskellian is a renowned (and often quite mythologized) hangout for mercenaries and freelancers. Its a mix of rough and tumble bar, secret society, interdimensional embassy, and mercenary agency. Its a club, the current iteration of which

  • The Paroxysm

    Humans ruined everything. They showed up on the planar scene a little over two hundred years ago and immediately seemed like a breath of fresh air to the culture and economy of the Dodekapolis. Their trade fleet expanded across the astral