Tag: class

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  • Glyphwright

    Lore keepers dedicated to understanding the magic of script.

    Glyphwright Competencies
    Curiosity: Arcana and history
    Trade: Calligraphy

    Glyphwright

  • Holdsteader

    Explorers seeking to establish a dwarven hold of their own.

    Holdsteader Competencies
    Violence: A simple weapon of your choice
    Trickery: Perception and either

  • Rubrickist

    Wrights who bring out hidden supernatural potential in their crafts.

    Rubrickist Competencies
    Trade: Perception and two craft skills of your choice

    Rubrickist Traits

  • Shamesworn

    Berserker exiles who crave battle as repentance.

    Shamesworn Competencies
    Violence: Athletics and a two-handed melee weapon of your choice
    Trickery: Acrobatics

  • Goldknell

    Goldknell Competencies
    Violence: Shields and either daggers, longbows, rapiers, scimitars, shortbows, or shortswords
    Trade: Choose three performance skills

  • Zephyr

    Zephyr Competencies
    Violence: Daggers, longbows, rapiers, scimitars, shortbows, or shortswords
    Trickery: Stealth
    Trade: Survival

  • Berserker

    Berserker Competencies

    Your character starts with the following competencies:
    Violence: Athletics, intimidation, unarmed strikes, and a weapon of your choice

    Berserker Traits

  • Corsair

    Corsair Competencies

    Your character starts with the following competencies:
    Violence: A blade of your choice
    Trickery: Persuasion
    Trade: A

  • Ranger

    Ranger Competencies

    Your character starts with the following competencies:
    Violence: Any one
    Trickery: Stealth and Survival
    Curiosity:

  • Slayer

    Slayer Competencies

    Your character starts with the following competencies:
    Violence: Daggers, shortbows, and shortswords
    Trickery: Perception

    Slayer

  • Assassin

    Masters of meticulously planned accidents

    Assassin Competencies

    Your character starts with the following competencies:
    Violence: Daggers
    Trickery:

  • Illusionist

    Illusionist Competencies

    Your character starts with the following competencies:
    Trickery: Deception and sleight of hand
    Curiosity: Arcana

    Illusionist

  • Mastermind

    Mastermind Competencies

    Your character starts with the following competencies:
    Trickery: Perception and either deception or persuasion
    Trade: Calligraphy
    <

  • Thief

    Thief Competencies

    Your character starts with the following competencies:
    Trickery: Acrobatics, sleight of hand, stealth, and thieves tools
    Languages: Thieves

  • Artificer

    Artificer Competencies

    Your character starts with the following competencies:
    Curiosity: Arcana
    Trade: A craft skill of your choice

    Artificer Traits

  • Bard

    Bard Competencies

    Your character starts with the following competencies:
    Violence: Daggers and rapiers
    Trickery: Deception or persuasion
    Trade:

  • Cleric

    Cleric Competencies

    Your character starts with the following competencies:
    Violence: Intimidation and a simple weapon of your choice
    Trickery: Deception or persuasion

  • Wizard

    Wizard Competencies

    Your character starts with the following competencies:
    Curiosity: Arcana
    Trade: Calligraphy
    Languages: Choose Abyssal,

  • Boss

    Bloated warlords who dominate the battlefield

    Boss Competencies

    Your character starts with the following competencies:
    Violence: Intimidation, shields and a martial weapon of your

  • Freak

    The nexus of the storm

    Freak Competencies

    Your character starts with the following competencies:
    Violence: Intimidation
    Curiosity: Arcana

  • Mawrider

    Battle-hardened daredevil pilots

    Mawrider Competencies

    Your character starts with the following competencies:
    Violence: Shields and a martial weapon of your choice
    <

  • Stitcher

    Unsettling experimental surgeons

    Stitcher Competencies

    Your character starts with the following competencies:
    Violence: Nets
    Curiosity: Medicine
    &

  • Entrepreneur

    Cunning merchants who play the planar market

    Entrepreneur Competencies

    Your character starts with the following competencies:
    Trickery: Perception and either deception or persuasion

  • Logiturgist

    Wizards whove engineered their brains to function as spellbooks

    Logiturgist Competencies

    Your character starts with the following competencies:
    Curiosity: Arcana and psykana
    &

  • Trailblazer

    Bold explorers still excited by humanitys discovery of the planes

    Trailblazer Competencies

    Your character starts with the following competencies:
    Curiosity: Arcana
    <

  • Wandslinger

    Daring duelists with an answer to humanitys loss of firearms

    Wandslinger Competencies

    Your character starts with the following competencies:
    Violence: Shields and wands
    &emsp

  • Foldscaper

    Psychic navigator pilots of alien ships

    Foldscaper Competencies

    Your character starts with the following competencies:
    Curiosity: Arcana
    Trade: Navigator

  • Mindhiver

    Interconnecting the multiverse by bridging brains

    Mindhiver Competencies

    Your character starts with the following competencies:
    Trickery: Deception, perception, or persuasion
    &

  • Psychonaut

    Masters of inner exploration

    Psychonaut Competencies

    Your character starts with the following competencies:
    Trickery: Perception and either deception or persuasion
    <

  • Weaver

    Terrifying psychic dervishes who meld body and mind

    Weaver Competencies

    Your character starts with the following competencies:
    Violence: Athletics, shields, and a martial weapon of