1045 Wednesday, the 4th day of High Rush, Year 3 EP
After a brief tour of the mercenary camp on the teal level of Dakaszefon, the party continues on their way to find Wayne. They run into a group of thieves on their way and Scratch plays dice with them for a bit.
1200 Wednesday, the 4th day of High Rush, Year 3 EP
Upon passing into an area of the hold which has either not been finished or was being mined, they navigate a few traps, are warned not to continue by a an animated mouth on the wall, and find the entrance to Wayne’s hideout.
1215 Wednesday, the 4th day of High Rush, Year 3 EP
Talking to two cambion mercs who are camped outside the door to Wayne’s living area, they learn that the door is heavily enchanted and locked with a complex mechanism. They’ve come here for a similar reason as the party; a wizard’s spellbook was stolen and they’re here to retrieve it. The mercs have sent a message to a lock specialist in Vos Inaril, he’ll arrive in two days. The party decides to explore a bit while they wait.
1230 Wednesday, the 4th day of High Rush, Year 3 EP
Near Wayne’s living area the party runs into the lair of a young dragon named Agsmong who confirms that the enchanted door nearby does indeed lead to Wayne’s living quarters. Agsmong seems to be some sort of scholar and spends his time here collecting rare texts and playing weekly strategy games with Wayne.
2000 Thursday, the 5th day of High Rush, Year 3 EP
Crimson finishes the hammer which turns out to be of expert quality, the finest work he’s done yet.
0700 Friday, the 6th day of High Rush, Year 3 EP
The burglar arrives and begins work on the door, spending the better part of the day getting through it.
1900 Friday, the 6th day of High Rush, Year 3 EP
The party, now joined by the cambion mercs, enters through the door and in a small barren chamber speaks with a spectral projection of Wayne. After some negotiation, they agree to some games of skill in exchange for the items he stole.
Anadkya +60 xp
Bozdyn +60 xp
Crimson Hammer +80 xp
Scratch +60 xp